It’s a bird, it’s a…yeah, it is a plane! Oh, and also a Tower? We are back with a cognalysis of two games, Sky Team, fresh off its Spiel des Jahres win, and also Wandering Towers.
Game References
Hanabi, Sky Team, That’s Not a Hat, Wandering Towers
Research References
Baddeley, A. (1992). Working memory. Science, 255(5044), 556-559.
DeLoache, J. S., Cassidy, D. J., & Brown, A. L. (1985). Precursors of mnemonic strategies in very young children’s memory. Child Development, 125-137.
In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it really is?
Game References
Aeon’s End, Clank, Dominion, Paperback, Star Wars Jedi: Fallen Order
Research References
Dunbar, K., & Blanchette, I. (2001). The in vivo/in vitro approach to cognition: The case of analogy. Trends in cognitive sciences, 5(8), 334-339.
Gick, M. L., & Holyoak, K. J. (1980). Analogical problem solving. Cognitive psychology, 12(3), 306-355.
Gick, M. L., & Holyoak, K. J. (1983). Schema induction and analogical transfer. Cognitive psychology, 15(1), 1-38.
Reed, S. K., & Bolstad, C. A. (1991). Use of examples and procedures in problem solving. Journal of Experimental Psychology: Learning, Memory, and Cognition, 17(4), 753.
Ross, B. H. (1984). Remindings and their effects in learning a cognitive skill. Cognitive psychology, 16(3), 371-416.
Games can be thought of as solving one big problem: How do I win? Cognitive psychologists think about problem solving in terms of a search process, how to get from your current state to a goal state. I discuss what this means for how we play games.