Episode 29: This is Like That: The Importance of Analogies

Cognitive Gamer
Cognitive Gamer
Episode 29: This is Like That: The Importance of Analogies
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In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it really is?

Game References

Aeon’s End, Clank, Dominion, Paperback, Star Wars Jedi: Fallen Order

Research References

Dunbar, K., & Blanchette, I. (2001). The in vivo/in vitro approach to cognition: The case of analogy. Trends in cognitive sciences, 5(8), 334-339.

Gick, M. L., & Holyoak, K. J. (1980). Analogical problem solving. Cognitive psychology, 12(3), 306-355.

Gick, M. L., & Holyoak, K. J. (1983). Schema induction and analogical transfer. Cognitive psychology, 15(1), 1-38.

Reed, S. K., & Bolstad, C. A. (1991). Use of examples and procedures in problem solving. Journal of Experimental Psychology: Learning, Memory, and Cognition17(4), 753.

Ross, B. H. (1984). Remindings and their effects in learning a cognitive skill. Cognitive psychology16(3), 371-416.