I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class this coming summer term.
Lang, P. J. (1994). The varieties of emotional experience: a meditation on James-Lange theory. Psychological review, 101(2), 211.
Norman, D. A. (1999). The invisible computer: why good products can fail, the personal computer is so complex, and information appliances are the solution. MIT press.
Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game.
Game References
Wingspan
Research References
Greene, J. D., Sommerville, R. B., Nystrom, L. E., Darley, J. M., & Cohen, J. D. (2001). An fMRI investigation of emotional engagement in moral judgment. Science, 293(5537), 2105-2108.
Kahneman, D., & Egan, P. (2011). Thinking, fast and slow. New York: Farrar, Straus and Giroux.
Salamone, J. D., & Correa, M. (2012). The mysterious motivational functions of mesolimbic dopamine. Neuron, 76(3), 470-485.