Episode 30: The Invisible Boardgame

Cognitive Gamer
Cognitive Gamer
Episode 30: The Invisible Boardgame
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I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class this coming summer term.

Game References

boardgamearena.com

https://boardgamegeek.com/wiki/page/Distance_Gaming_Guide

Research References

Lang, P. J. (1994). The varieties of emotional experience: a meditation on James-Lange theory. Psychological review101(2), 211.

Norman, D. A. (1999). The invisible computer: why good products can fail, the personal computer is so complex, and information appliances are the solution. MIT press.