Episode 16: Virtual Gaming

Cognitive Gamer
Cognitive Gamer
Episode 16: Virtual Gaming
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Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, Fireball Island addendum to ep 15!

Game References

Fireball Island, Playstation VR Worlds, Star Wars Battlefront I, The Void: Secrets of the Empire, Catan VR

Research References

Curtis, Michael K., Kayla Dawson, Kelli Jackson, Liat Litwin, Chase Meusel, Michael C. Dorneich, Stephen B. Gilbert, Jonathan Kelly, Richard Stone, & Eliot Winer. (2015, September). Mitigating Visually Induced Motion Sickness: A virtual hand-eye coordination task. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 59, No. 1, pp. 1839-1843). Sage CA: Los Angeles, CA: SAGE Publications.

Mori, M. (1970). The uncanny valley. Energy7(4), 33-35.

Strawberry example: https://www.thekitchn.com/this-is-why-everyone-is-freaking-out-over-this-photo-of-strawberries-242605