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		<title>Cognitive Gamer</title>
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		<description>The Intersection of Psychology and Games</description>
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		<copyright>© 2024 Cognitive Gamer</copyright>
		<itunes:subtitle>The Intersection of Psychology and Games</itunes:subtitle>
		<itunes:author>Stephen Blessing</itunes:author>
		<itunes:type>episodic</itunes:type>
		<itunes:summary>The Intersection of Psychology and Games</itunes:summary>
		<itunes:owner>
			<itunes:name>Stephen Blessing</itunes:name>
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			<itunes:category text="Games"></itunes:category>
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		<googleplay:author><![CDATA[Stephen Blessing]]></googleplay:author>
			<googleplay:email>steve@cognitivegamer.com</googleplay:email>			<googleplay:description>The Intersection of Psychology and Games</googleplay:description>
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<item>
	<title>Episode 37: Hooked on Mnemonics</title>
	<link>https://cognitivegamer.com/podcast/episode-37-hooked-on-mnemonics/</link>
	<pubDate>Tue, 29 Jul 2025 03:57:25 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">https://cognitivegamer.com/?post_type=podcast&#038;p=422</guid>
	<description><![CDATA[How can some people remember scores of digits at a time or repeat back all the cards in a shuffled deck? Do they have exceptional memories? Is it a party trick? Or, is there something more? Game References Chess, En &#8230; <a href="https://cognitivegamer.com/podcast/episode-37-hooked-on-mnemonics/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[How can some people remember scores of digits at a time or repeat back all the cards in a shuffled deck? Do they have exceptional memories? Is it a party trick? Or, is there something more? Game References Chess, En &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[How can some people remember scores of digits at a time or repeat back all the cards in a shuffled deck? Do they have exceptional memories? Is it a party trick? Or, is there something more? Game References Chess, En &#8230; <a href="https://cognitivegamer.com/podcast/episode-37-hooked-on-mnemonics/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[How can some people remember scores of digits at a time or repeat back all the cards in a shuffled deck? Do they have exceptional memories? Is it a party trick? Or, is there something more? Game References Chess, En &#8230; Continue reading &#8594;]]></itunes:summary>
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		<ssp:title>Episode 37: Hooked on Mnemonics</ssp:title>
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	<itunes:explicit>false</itunes:explicit>
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	<itunes:duration>21:18</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[How can some people remember scores of digits at a time or repeat back all the cards in a shuffled deck? Do they have exceptional memories? Is it a party trick? Or, is there something more? Game References Chess, En &#8230; Continue reading &#8594;]]></googleplay:description>
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<item>
	<title>Episode 36: Memory Behaving Baddeley</title>
	<link>https://cognitivegamer.com/podcast/episode-36-memory-behaving-baddeley/</link>
	<pubDate>Thu, 17 Oct 2024 13:43:14 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">https://cognitivegamer.com/?post_type=podcast&#038;p=414</guid>
	<description><![CDATA[It’s time to dive in and finally have an in-depth discussion of working memory! Game References Carcassonne, River Valley Glassworks, Tetris, That’s Not a Hat, Wandering Towers, Wilmot’s Warehouse Research References Baddeley, A. (1992). Working memory. Science, 255(5044), 556-559. Baddeley, A. D., &#8230; <a href="https://cognitivegamer.com/podcast/episode-36-memory-behaving-baddeley/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[It’s time to dive in and finally have an in-depth discussion of working memory! Game References Carcassonne, River Valley Glassworks, Tetris, That’s Not a Hat, Wandering Towers, Wilmot’s Warehouse Research References Baddeley, A. (1992). Working memory. ]]></itunes:subtitle>
	<content:encoded><![CDATA[It’s time to dive in and finally have an in-depth discussion of working memory! Game References Carcassonne, River Valley Glassworks, Tetris, That’s Not a Hat, Wandering Towers, Wilmot’s Warehouse Research References Baddeley, A. (1992). Working memory. Science, 255(5044), 556-559. Baddeley, A. D., &#8230; <a href="https://cognitivegamer.com/podcast/episode-36-memory-behaving-baddeley/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[It’s time to dive in and finally have an in-depth discussion of working memory! Game References Carcassonne, River Valley Glassworks, Tetris, That’s Not a Hat, Wandering Towers, Wilmot’s Warehouse Research References Baddeley, A. (1992). Working memory. Science, 255(5044), 556-559. Baddeley, A. D., &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>14:37</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[It’s time to dive in and finally have an in-depth discussion of working memory! Game References Carcassonne, River Valley Glassworks, Tetris, That’s Not a Hat, Wandering Towers, Wilmot’s Warehouse Research References Baddeley, A. (1992). Working memory. Science, 255(5044), 556-559. Baddeley, A. D., &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 35: Cognalysis: Sky Team and Wandering Towers</title>
	<link>https://cognitivegamer.com/podcast/episode-35-cognalysis-sky-team-and-wandering-towers/</link>
	<pubDate>Fri, 26 Jul 2024 21:50:21 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">https://cognitivegamer.com/?post_type=podcast&#038;p=400</guid>
	<description><![CDATA[It’s a bird, it’s a…yeah, it is a plane! Oh, and also a Tower? We are back with a cognalysis of two games, Sky Team, fresh off its Spiel des Jahres win, and also Wandering Towers. Game References Hanabi, Sky &#8230; <a href="https://cognitivegamer.com/podcast/episode-35-cognalysis-sky-team-and-wandering-towers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[It’s a bird, it’s a…yeah, it is a plane! Oh, and also a Tower? We are back with a cognalysis of two games, Sky Team, fresh off its Spiel des Jahres win, and also Wandering Towers. Game References Hanabi, Sky &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[It’s a bird, it’s a…yeah, it is a plane! Oh, and also a Tower? We are back with a cognalysis of two games, Sky Team, fresh off its Spiel des Jahres win, and also Wandering Towers. Game References Hanabi, Sky &#8230; <a href="https://cognitivegamer.com/podcast/episode-35-cognalysis-sky-team-and-wandering-towers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[It’s a bird, it’s a…yeah, it is a plane! Oh, and also a Tower? We are back with a cognalysis of two games, Sky Team, fresh off its Spiel des Jahres win, and also Wandering Towers. Game References Hanabi, Sky &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>15:13</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[It’s a bird, it’s a…yeah, it is a plane! Oh, and also a Tower? We are back with a cognalysis of two games, Sky Team, fresh off its Spiel des Jahres win, and also Wandering Towers. Game References Hanabi, Sky &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 34: I Never Metacognition I Didn’t Like</title>
	<link>https://cognitivegamer.com/podcast/episode-34-i-never-metacognition-i-didnt-like/</link>
	<pubDate>Fri, 12 Aug 2022 19:51:09 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=387</guid>
	<description><![CDATA[As humans, we can think about our own thinking. This is referred to as metacognition, and can provide great insight into game playing and life in general. Game References Dominion, Dungeons and Dragons, League of Legends, Magic, poker, Rear Window &#8230; <a href="https://cognitivegamer.com/podcast/episode-34-i-never-metacognition-i-didnt-like/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[As humans, we can think about our own thinking. This is referred to as metacognition, and can provide great insight into game playing and life in general. Game References Dominion, Dungeons and Dragons, League of Legends, Magic, poker, Rear Window &#8230]]></itunes:subtitle>
	<content:encoded><![CDATA[As humans, we can think about our own thinking. This is referred to as metacognition, and can provide great insight into game playing and life in general. Game References Dominion, Dungeons and Dragons, League of Legends, Magic, poker, Rear Window &#8230; <a href="https://cognitivegamer.com/podcast/episode-34-i-never-metacognition-i-didnt-like/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[As humans, we can think about our own thinking. This is referred to as metacognition, and can provide great insight into game playing and life in general. Game References Dominion, Dungeons and Dragons, League of Legends, Magic, poker, Rear Window &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>14:25</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[As humans, we can think about our own thinking. This is referred to as metacognition, and can provide great insight into game playing and life in general. Game References Dominion, Dungeons and Dragons, League of Legends, Magic, poker, Rear Window &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 33: Get Your Head in the Game</title>
	<link>https://cognitivegamer.com/podcast/episode-33-get-your-head-in-the-game/</link>
	<pubDate>Thu, 16 Sep 2021 17:35:45 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=381</guid>
	<description><![CDATA[This episode considers how best to learn and teach games. Are there particular techniques that enables people to learn games more quickly and efficiently, and that also results in a longer memory for those rules? Game References Fog of Love, &#8230; <a href="https://cognitivegamer.com/podcast/episode-33-get-your-head-in-the-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This episode considers how best to learn and teach games. Are there particular techniques that enables people to learn games more quickly and efficiently, and that also results in a longer memory for those rules? Game References Fog of Love, &#8230; Cont]]></itunes:subtitle>
	<content:encoded><![CDATA[This episode considers how best to learn and teach games. Are there particular techniques that enables people to learn games more quickly and efficiently, and that also results in a longer memory for those rules? Game References Fog of Love, &#8230; <a href="https://cognitivegamer.com/podcast/episode-33-get-your-head-in-the-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[This episode considers how best to learn and teach games. Are there particular techniques that enables people to learn games more quickly and efficiently, and that also results in a longer memory for those rules? Game References Fog of Love, &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>22:18</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[This episode considers how best to learn and teach games. Are there particular techniques that enables people to learn games more quickly and efficiently, and that also results in a longer memory for those rules? Game References Fog of Love, &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 32: From the Bottom to the Top and Back Again</title>
	<link>https://cognitivegamer.com/podcast/episode-32-from-the-bottom-to-the-top-and-back-again/</link>
	<pubDate>Fri, 09 Apr 2021 02:12:58 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=369</guid>
	<description><![CDATA[When processing information, humans use both the information coming through our senses and previously stored knowledge. This is referred to as bottom-up versus top-down processing. This podcast explores how this occurs when we play games. Game References Paranormal Detective Research &#8230; <a href="https://cognitivegamer.com/podcast/episode-32-from-the-bottom-to-the-top-and-back-again/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[When processing information, humans use both the information coming through our senses and previously stored knowledge. This is referred to as bottom-up versus top-down processing. This podcast explores how this occurs when we play games. Game References]]></itunes:subtitle>
	<content:encoded><![CDATA[When processing information, humans use both the information coming through our senses and previously stored knowledge. This is referred to as bottom-up versus top-down processing. This podcast explores how this occurs when we play games. Game References Paranormal Detective Research &#8230; <a href="https://cognitivegamer.com/podcast/episode-32-from-the-bottom-to-the-top-and-back-again/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[When processing information, humans use both the information coming through our senses and previously stored knowledge. This is referred to as bottom-up versus top-down processing. This podcast explores how this occurs when we play games. Game References Paranormal Detective Research &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>17:26</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[When processing information, humans use both the information coming through our senses and previously stored knowledge. This is referred to as bottom-up versus top-down processing. This podcast explores how this occurs when we play games. Game References Paranormal Detective Research &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 31: I Think I Know What You Know</title>
	<link>https://cognitivegamer.com/podcast/episode-31-i-think-i-know-what-you-know/</link>
	<pubDate>Thu, 25 Jun 2020 17:57:02 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=348</guid>
	<description><![CDATA[Show Notes When playing games, we find it useful to consider what other players know, and how that affects game play. Psychologists study theory of mind, our concept of what other people know. Dr. Jennifer Blessing and I discuss how &#8230; <a href="https://cognitivegamer.com/podcast/episode-31-i-think-i-know-what-you-know/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Show Notes When playing games, we find it useful to consider what other players know, and how that affects game play. Psychologists study theory of mind, our concept of what other people know. Dr. Jennifer Blessing and I discuss how &#8230; Continue read]]></itunes:subtitle>
	<content:encoded><![CDATA[Show Notes When playing games, we find it useful to consider what other players know, and how that affects game play. Psychologists study theory of mind, our concept of what other people know. Dr. Jennifer Blessing and I discuss how &#8230; <a href="https://cognitivegamer.com/podcast/episode-31-i-think-i-know-what-you-know/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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	<itunes:summary><![CDATA[Show Notes When playing games, we find it useful to consider what other players know, and how that affects game play. Psychologists study theory of mind, our concept of what other people know. Dr. Jennifer Blessing and I discuss how &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:07</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Show Notes When playing games, we find it useful to consider what other players know, and how that affects game play. Psychologists study theory of mind, our concept of what other people know. Dr. Jennifer Blessing and I discuss how &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 30: The Invisible Boardgame</title>
	<link>https://cognitivegamer.com/podcast/episode-30-the-invisible-boardgame/</link>
	<pubDate>Sat, 18 Apr 2020 18:32:25 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=342</guid>
	<description><![CDATA[I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class &#8230; <a href="https://cognitivegamer.com/podcast/episode-30-the-invisible-boardgame/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class &#8230; <a href="https://cognitivegamer.com/podcast/episode-30-the-invisible-boardgame/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/342/episode-30-the-invisible-boardgame.mp3" length="8333492" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>17:13</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 29: This is Like That: The Importance of Analogies</title>
	<link>https://cognitivegamer.com/podcast/episode-29-this-is-like-that-the-importance-of-analogies/</link>
	<pubDate>Wed, 29 Jan 2020 19:35:44 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=336</guid>
	<description><![CDATA[In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it &#8230; <a href="https://cognitivegamer.com/podcast/episode-29-this-is-like-that-the-importance-of-analogies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it &#8230; <a href="https://cognitivegamer.com/podcast/episode-29-this-is-like-that-the-importance-of-analogies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/336/episode-29-this-is-like-that-the-importance-of-analogies.mp3" length="7192149" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>14:50</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 28: From Novice to Expert in One Easy Step</title>
	<link>https://cognitivegamer.com/podcast/episode-28-from-novice-to-expert-in-one-easy-step/</link>
	<pubDate>Thu, 21 Nov 2019 21:27:12 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=328</guid>
	<description><![CDATA[What happens, cognitively speaking, as we move from novice to expert in a game? The episode examines changes in memory and strategy as people gain experience not only games, but in other mental and physical activities as well. Game References &#8230; <a href="https://cognitivegamer.com/podcast/episode-28-from-novice-to-expert-in-one-easy-step/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[What happens, cognitively speaking, as we move from novice to expert in a game? The episode examines changes in memory and strategy as people gain experience not only games, but in other mental and physical activities as well. Game References &#8230; Con]]></itunes:subtitle>
	<content:encoded><![CDATA[What happens, cognitively speaking, as we move from novice to expert in a game? The episode examines changes in memory and strategy as people gain experience not only games, but in other mental and physical activities as well. Game References &#8230; <a href="https://cognitivegamer.com/podcast/episode-28-from-novice-to-expert-in-one-easy-step/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/328/episode-28-from-novice-to-expert-in-one-easy-step.mp3" length="7941132" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What happens, cognitively speaking, as we move from novice to expert in a game? The episode examines changes in memory and strategy as people gain experience not only games, but in other mental and physical activities as well. Game References &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>16:24</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[What happens, cognitively speaking, as we move from novice to expert in a game? The episode examines changes in memory and strategy as people gain experience not only games, but in other mental and physical activities as well. Game References &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 27: Mental Models</title>
	<link>https://cognitivegamer.com/podcast/episode-27-mental-models/</link>
	<pubDate>Tue, 03 Sep 2019 16:59:09 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=320</guid>
	<description><![CDATA[If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of &#8230; <a href="https://cognitivegamer.com/podcast/episode-27-mental-models/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of &#8230; <a href="https://cognitivegamer.com/podcast/episode-27-mental-models/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/320/episode-27-mental-models.mp3" length="7465495" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>15:24</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 26: To Switch or Not to Switch (but not that type of Switch)</title>
	<link>https://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/</link>
	<pubDate>Mon, 05 Aug 2019 17:28:19 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=314</guid>
	<description><![CDATA[Multi-tasking happens a lot. We’re in a meeting, we email. We watch TV, we text. And to the chagrin of many, we play a game with our friends, we scroll through social media. What does cognitive psychology have to say &#8230; <a href="https://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Multi-tasking happens a lot. We’re in a meeting, we email. We watch TV, we text. And to the chagrin of many, we play a game with our friends, we scroll through social media. What does cognitive psychology have to say &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[Multi-tasking happens a lot. We’re in a meeting, we email. We watch TV, we text. And to the chagrin of many, we play a game with our friends, we scroll through social media. What does cognitive psychology have to say &#8230; <a href="https://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/314/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch.mp3" length="7227676" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Multi-tasking happens a lot. We’re in a meeting, we email. We watch TV, we text. And to the chagrin of many, we play a game with our friends, we scroll through social media. What does cognitive psychology have to say &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>14:55</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Multi-tasking happens a lot. We’re in a meeting, we email. We watch TV, we text. And to the chagrin of many, we play a game with our friends, we scroll through social media. What does cognitive psychology have to say &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 25: Now That&#8217;s Deep!</title>
	<link>https://cognitivegamer.com/podcast/episode-25-now-thats-deep/</link>
	<pubDate>Fri, 28 Jun 2019 17:40:14 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=308</guid>
	<description><![CDATA[We examine the concept of levels of processing in this episode, that if you process an experience more deeply, you will remember it better. This comes into play in many aspects of gaming, for both players and designers. Game References &#8230; <a href="https://cognitivegamer.com/podcast/episode-25-now-thats-deep/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[We examine the concept of levels of processing in this episode, that if you process an experience more deeply, you will remember it better. This comes into play in many aspects of gaming, for both players and designers. Game References &#8230; Continue r]]></itunes:subtitle>
	<content:encoded><![CDATA[We examine the concept of levels of processing in this episode, that if you process an experience more deeply, you will remember it better. This comes into play in many aspects of gaming, for both players and designers. Game References &#8230; <a href="https://cognitivegamer.com/podcast/episode-25-now-thats-deep/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/308/episode-25-now-thats-deep.mp3" length="6564290" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We examine the concept of levels of processing in this episode, that if you process an experience more deeply, you will remember it better. This comes into play in many aspects of gaming, for both players and designers. Game References &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>13:09</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[We examine the concept of levels of processing in this episode, that if you process an experience more deeply, you will remember it better. This comes into play in many aspects of gaming, for both players and designers. Game References &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 24: Wingspan Cognalysis</title>
	<link>https://cognitivegamer.com/podcast/episode-24-wingspan-cognalysis/</link>
	<pubDate>Wed, 08 May 2019 17:06:58 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=301</guid>
	<description><![CDATA[Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game. Game References Wingspan Research References Greene, &#8230; <a href="https://cognitivegamer.com/podcast/episode-24-wingspan-cognalysis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game. Game References Wingspan Research References Greene, &#82]]></itunes:subtitle>
	<content:encoded><![CDATA[Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game. Game References Wingspan Research References Greene, &#8230; <a href="https://cognitivegamer.com/podcast/episode-24-wingspan-cognalysis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/301/episode-24-wingspan-cognalysis.mp3" length="7584404" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game. Game References Wingspan Research References Greene, &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>15:39</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game. Game References Wingspan Research References Greene, &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 23: Game, Mental Set, Match</title>
	<link>https://cognitivegamer.com/podcast/episode-23-game-mental-set-match/</link>
	<pubDate>Tue, 19 Mar 2019 12:18:22 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=294</guid>
	<description><![CDATA[Game players often get stuck, either not seeing how to properly use an object in the game or perhaps persisting in an inefficient strategy. I discuss two such mental sets, functional fixedness and Einstellung. Game References Burgle Bros, Defender, Go, &#8230; <a href="https://cognitivegamer.com/podcast/episode-23-game-mental-set-match/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Game players often get stuck, either not seeing how to properly use an object in the game or perhaps persisting in an inefficient strategy. I discuss two such mental sets, functional fixedness and Einstellung. Game References Burgle Bros, Defender, Go, &]]></itunes:subtitle>
	<content:encoded><![CDATA[Game players often get stuck, either not seeing how to properly use an object in the game or perhaps persisting in an inefficient strategy. I discuss two such mental sets, functional fixedness and Einstellung. Game References Burgle Bros, Defender, Go, &#8230; <a href="https://cognitivegamer.com/podcast/episode-23-game-mental-set-match/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/294/episode-23-game-mental-set-match.mp3" length="9286814" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Game players often get stuck, either not seeing how to properly use an object in the game or perhaps persisting in an inefficient strategy. I discuss two such mental sets, functional fixedness and Einstellung. Game References Burgle Bros, Defender, Go, &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:49</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Game players often get stuck, either not seeing how to properly use an object in the game or perhaps persisting in an inefficient strategy. I discuss two such mental sets, functional fixedness and Einstellung. Game References Burgle Bros, Defender, Go, &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 22: The Amazing Declarative to Procedural Transition</title>
	<link>https://cognitivegamer.com/podcast/episode-22-the-amazing-declarative-to-procedural-transition/</link>
	<pubDate>Thu, 17 Jan 2019 01:18:54 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=284</guid>
	<description><![CDATA[Big changes happen in memory and knowledge as a person goes from beginner to expert. What does this entail for playing games? We take a close look at the two main types of memory, and how knowledge transitions between the &#8230; <a href="https://cognitivegamer.com/podcast/episode-22-the-amazing-declarative-to-procedural-transition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Big changes happen in memory and knowledge as a person goes from beginner to expert. What does this entail for playing games? We take a close look at the two main types of memory, and how knowledge transitions between the &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[Big changes happen in memory and knowledge as a person goes from beginner to expert. What does this entail for playing games? We take a close look at the two main types of memory, and how knowledge transitions between the &#8230; <a href="https://cognitivegamer.com/podcast/episode-22-the-amazing-declarative-to-procedural-transition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/284/episode-22-the-amazing-declarative-to-procedural-transition.mp3" length="9301390" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Big changes happen in memory and knowledge as a person goes from beginner to expert. What does this entail for playing games? We take a close look at the two main types of memory, and how knowledge transitions between the &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>19:22</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Big changes happen in memory and knowledge as a person goes from beginner to expert. What does this entail for playing games? We take a close look at the two main types of memory, and how knowledge transitions between the &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 21: Anchors Aweigh!</title>
	<link>https://cognitivegamer.com/podcast/episode-21-anchors-away/</link>
	<pubDate>Mon, 10 Dec 2018 16:15:17 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=278</guid>
	<description><![CDATA[How do we figure out how much something should cost or what the value of a thing should be? One decision-making heuristic process for this is anchoring and adjustment. Discover how this is used not only in game playing but &#8230; <a href="https://cognitivegamer.com/podcast/episode-21-anchors-away/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[How do we figure out how much something should cost or what the value of a thing should be? One decision-making heuristic process for this is anchoring and adjustment. Discover how this is used not only in game playing but &#8230; Continue reading &#8594]]></itunes:subtitle>
	<content:encoded><![CDATA[How do we figure out how much something should cost or what the value of a thing should be? One decision-making heuristic process for this is anchoring and adjustment. Discover how this is used not only in game playing but &#8230; <a href="https://cognitivegamer.com/podcast/episode-21-anchors-away/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/278/episode-21-anchors-away.mp3" length="5910331" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How do we figure out how much something should cost or what the value of a thing should be? One decision-making heuristic process for this is anchoring and adjustment. Discover how this is used not only in game playing but &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>11:47</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[How do we figure out how much something should cost or what the value of a thing should be? One decision-making heuristic process for this is anchoring and adjustment. Discover how this is used not only in game playing but &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 20: Building Minds with Scaffolding</title>
	<link>https://cognitivegamer.com/podcast/episode-20-building-minds-with-scaffolding/</link>
	<pubDate>Mon, 08 Oct 2018 17:30:47 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=269</guid>
	<description><![CDATA[I’m joined again by the resident developmental psychologist, where we talk about scaffolding, a learning technique where help and assistance are removed bit by bit until the full skill has been learned. Game References My Little Scythe, Scythe, Sleuth, Sushi &#8230; <a href="https://cognitivegamer.com/podcast/episode-20-building-minds-with-scaffolding/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[I’m joined again by the resident developmental psychologist, where we talk about scaffolding, a learning technique where help and assistance are removed bit by bit until the full skill has been learned. Game References My Little Scythe, Scythe, Sleuth, S]]></itunes:subtitle>
	<content:encoded><![CDATA[I’m joined again by the resident developmental psychologist, where we talk about scaffolding, a learning technique where help and assistance are removed bit by bit until the full skill has been learned. Game References My Little Scythe, Scythe, Sleuth, Sushi &#8230; <a href="https://cognitivegamer.com/podcast/episode-20-building-minds-with-scaffolding/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/269/episode-20-building-minds-with-scaffolding.mp3" length="13600091" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[I’m joined again by the resident developmental psychologist, where we talk about scaffolding, a learning technique where help and assistance are removed bit by bit until the full skill has been learned. Game References My Little Scythe, Scythe, Sleuth, Sushi &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:11</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[I’m joined again by the resident developmental psychologist, where we talk about scaffolding, a learning technique where help and assistance are removed bit by bit until the full skill has been learned. Game References My Little Scythe, Scythe, Sleuth, Sushi &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 19: Decrypto and Codenames CG Cognalysis</title>
	<link>https://cognitivegamer.com/podcast/episode-19-decrypto-and-codenames-cg-cognalysis/</link>
	<pubDate>Sat, 18 Aug 2018 17:21:38 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=260</guid>
	<description><![CDATA[I take a dive into Decrypto, comparing how clues are given in it versus in Codenames. Both the similarities and differences shed light into our cognitive processes and how items are stored in our memories. Spoiler alert: Bayes’ Theorem is &#8230; <a href="https://cognitivegamer.com/podcast/episode-19-decrypto-and-codenames-cg-cognalysis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[I take a dive into Decrypto, comparing how clues are given in it versus in Codenames. Both the similarities and differences shed light into our cognitive processes and how items are stored in our memories. Spoiler alert: Bayes’ Theorem is &#8230; Continu]]></itunes:subtitle>
	<content:encoded><![CDATA[I take a dive into Decrypto, comparing how clues are given in it versus in Codenames. Both the similarities and differences shed light into our cognitive processes and how items are stored in our memories. Spoiler alert: Bayes’ Theorem is &#8230; <a href="https://cognitivegamer.com/podcast/episode-19-decrypto-and-codenames-cg-cognalysis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/260/episode-19-decrypto-and-codenames-cg-cognalysis.mp3" length="10424773" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[I take a dive into Decrypto, comparing how clues are given in it versus in Codenames. Both the similarities and differences shed light into our cognitive processes and how items are stored in our memories. Spoiler alert: Bayes’ Theorem is &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>20:35</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[I take a dive into Decrypto, comparing how clues are given in it versus in Codenames. Both the similarities and differences shed light into our cognitive processes and how items are stored in our memories. Spoiler alert: Bayes’ Theorem is &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 18: Attributions are Fundamental</title>
	<link>https://cognitivegamer.com/podcast/episode-18-attributions-are-fundamental/</link>
	<pubDate>Thu, 12 Jul 2018 13:32:25 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=253</guid>
	<description><![CDATA[We are constantly explaining to ourselves why events happen. When those explanations involve linking the outcome of an event with our response, a psychologist would refer to them as an attribution. We explore how attributions affect our game playing. Game &#8230; <a href="https://cognitivegamer.com/podcast/episode-18-attributions-are-fundamental/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[We are constantly explaining to ourselves why events happen. When those explanations involve linking the outcome of an event with our response, a psychologist would refer to them as an attribution. We explore how attributions affect our game playing. Gam]]></itunes:subtitle>
	<content:encoded><![CDATA[We are constantly explaining to ourselves why events happen. When those explanations involve linking the outcome of an event with our response, a psychologist would refer to them as an attribution. We explore how attributions affect our game playing. Game &#8230; <a href="https://cognitivegamer.com/podcast/episode-18-attributions-are-fundamental/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/253/episode-18-attributions-are-fundamental.mp3" length="8216839" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We are constantly explaining to ourselves why events happen. When those explanations involve linking the outcome of an event with our response, a psychologist would refer to them as an attribution. We explore how attributions affect our game playing. Game &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>16:36</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[We are constantly explaining to ourselves why events happen. When those explanations involve linking the outcome of an event with our response, a psychologist would refer to them as an attribution. We explore how attributions affect our game playing. Game &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 17: Represent!</title>
	<link>https://cognitivegamer.com/podcast/represent/</link>
	<pubDate>Fri, 01 Jun 2018 13:44:12 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=246</guid>
	<description><![CDATA[The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it &#8230; <a href="https://cognitivegamer.com/podcast/represent/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it &#8230; Continue reading &]]></itunes:subtitle>
	<content:encoded><![CDATA[The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it &#8230; <a href="https://cognitivegamer.com/podcast/represent/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/246/represent.mp3" length="6267059" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>12:32</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 16: Virtual Gaming</title>
	<link>https://cognitivegamer.com/podcast/episode-16-virtual-gaming/</link>
	<pubDate>Sat, 21 Apr 2018 03:24:02 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=240</guid>
	<description><![CDATA[Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, &#8230; <a href="https://cognitivegamer.com/podcast/episode-16-virtual-gaming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, &#8230; <a href="https://cognitivegamer.com/podcast/episode-16-virtual-gaming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/240/episode-16-virtual-gaming.mp3" length="8882648" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>17:59</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 15: The Malleability of Memory</title>
	<link>https://cognitivegamer.com/podcast/episode-15-the-malleability-of-memory/</link>
	<pubDate>Mon, 19 Mar 2018 18:41:56 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=231</guid>
	<description><![CDATA[Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss &#8230; <a href="https://cognitivegamer.com/podcast/episode-15-the-malleability-of-memory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss &#8230; <a href="https://cognitivegamer.com/podcast/episode-15-the-malleability-of-memory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/231/episode-15-the-malleability-of-memory.mp3" length="7206213" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>14:29</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 14: Are You Available?</title>
	<link>https://cognitivegamer.com/podcast/episode-14-are-you-available/</link>
	<pubDate>Mon, 05 Mar 2018 14:21:32 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=226</guid>
	<description><![CDATA[There are a number of heuristics that people use when they make decisions. In this episode, we discuss the availability heuristic and how we use it when playing games. Game References Battlefield, Celeste, Deception: Murder in Hong Kong, Doom, Dungeons &#8230; <a href="https://cognitivegamer.com/podcast/episode-14-are-you-available/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[There are a number of heuristics that people use when they make decisions. In this episode, we discuss the availability heuristic and how we use it when playing games. Game References Battlefield, Celeste, Deception: Murder in Hong Kong, Doom, Dungeons &]]></itunes:subtitle>
	<content:encoded><![CDATA[There are a number of heuristics that people use when they make decisions. In this episode, we discuss the availability heuristic and how we use it when playing games. Game References Battlefield, Celeste, Deception: Murder in Hong Kong, Doom, Dungeons &#8230; <a href="https://cognitivegamer.com/podcast/episode-14-are-you-available/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/226/episode-14-are-you-available.mp3" length="4983089" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[There are a number of heuristics that people use when they make decisions. In this episode, we discuss the availability heuristic and how we use it when playing games. Game References Battlefield, Celeste, Deception: Murder in Hong Kong, Doom, Dungeons &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>9:52</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[There are a number of heuristics that people use when they make decisions. In this episode, we discuss the availability heuristic and how we use it when playing games. Game References Battlefield, Celeste, Deception: Murder in Hong Kong, Doom, Dungeons &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 13: The Psychology and Design of Everyday Games</title>
	<link>https://cognitivegamer.com/podcast/episode-13-the-psychology-and-design-of-everyday-games/</link>
	<pubDate>Tue, 30 Jan 2018 00:12:30 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=221</guid>
	<description><![CDATA[What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the &#8230; <a href="https://cognitivegamer.com/podcast/episode-13-the-psychology-and-design-of-everyday-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the &#8230; Continue reading &#8594]]></itunes:subtitle>
	<content:encoded><![CDATA[What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the &#8230; <a href="https://cognitivegamer.com/podcast/episode-13-the-psychology-and-design-of-everyday-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/221/episode-13-the-psychology-and-design-of-everyday-games.mp3" length="8395098" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>16:58</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 12: Cognitive Gamer Cognalysis: Horizon Zero Dawn</title>
	<link>https://cognitivegamer.com/podcast/episode-12-cognitive-gamer-cognalysis-horizon-zero-dawn/</link>
	<pubDate>Tue, 19 Dec 2017 13:05:12 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=216</guid>
	<description><![CDATA[This episode contains a deep dive into the cognitive ins and outs of the Playstation 4 game Horizon Zero Dawn. Much of the analysis, though, could be applied to most open-world games. We’ll consider narrative, skill transfer, and types of &#8230; <a href="https://cognitivegamer.com/podcast/episode-12-cognitive-gamer-cognalysis-horizon-zero-dawn/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[This episode contains a deep dive into the cognitive ins and outs of the Playstation 4 game Horizon Zero Dawn. Much of the analysis, though, could be applied to most open-world games. We’ll consider narrative, skill transfer, and types of &#8230; Continu]]></itunes:subtitle>
	<content:encoded><![CDATA[This episode contains a deep dive into the cognitive ins and outs of the Playstation 4 game Horizon Zero Dawn. Much of the analysis, though, could be applied to most open-world games. We’ll consider narrative, skill transfer, and types of &#8230; <a href="https://cognitivegamer.com/podcast/episode-12-cognitive-gamer-cognalysis-horizon-zero-dawn/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/216/episode-12-cognitive-gamer-cognalysis-horizon-zero-dawn.mp3" length="8350008" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This episode contains a deep dive into the cognitive ins and outs of the Playstation 4 game Horizon Zero Dawn. Much of the analysis, though, could be applied to most open-world games. We’ll consider narrative, skill transfer, and types of &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>16:57</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[This episode contains a deep dive into the cognitive ins and outs of the Playstation 4 game Horizon Zero Dawn. Much of the analysis, though, could be applied to most open-world games. We’ll consider narrative, skill transfer, and types of &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 11: O Memory, Memory, Wherefore Art Thou Memory?</title>
	<link>https://cognitivegamer.com/podcast/episode-11-o-memory-memory-wherefore-art-thou-memory/</link>
	<pubDate>Mon, 04 Dec 2017 14:57:09 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=211</guid>
	<description><![CDATA[Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References &#8230; <a href="https://cognitivegamer.com/podcast/episode-11-o-memory-memory-wherefore-art-thou-memory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References &#8230; Contin]]></itunes:subtitle>
	<content:encoded><![CDATA[Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References &#8230; <a href="https://cognitivegamer.com/podcast/episode-11-o-memory-memory-wherefore-art-thou-memory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/211/episode-11-o-memory-memory-wherefore-art-thou-memory.mp3" length="9562716" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>19:28</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 10: Tell Me a Story</title>
	<link>https://cognitivegamer.com/podcast/episode-10-tell-me-a-story/</link>
	<pubDate>Mon, 06 Nov 2017 13:59:38 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=206</guid>
	<description><![CDATA[Many of our memories are structured around stories. They are a very powerful device, that allow us to remember and experience more than what we might otherwise. Using story and narrative within games can increase our enjoyment of them. I &#8230; <a href="https://cognitivegamer.com/podcast/episode-10-tell-me-a-story/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Many of our memories are structured around stories. They are a very powerful device, that allow us to remember and experience more than what we might otherwise. Using story and narrative within games can increase our enjoyment of them. I &#8230; Continue]]></itunes:subtitle>
	<content:encoded><![CDATA[Many of our memories are structured around stories. They are a very powerful device, that allow us to remember and experience more than what we might otherwise. Using story and narrative within games can increase our enjoyment of them. I &#8230; <a href="https://cognitivegamer.com/podcast/episode-10-tell-me-a-story/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/206/episode-10-tell-me-a-story.mp3" length="8326393" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Many of our memories are structured around stories. They are a very powerful device, that allow us to remember and experience more than what we might otherwise. Using story and narrative within games can increase our enjoyment of them. I &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>16:54</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Many of our memories are structured around stories. They are a very powerful device, that allow us to remember and experience more than what we might otherwise. Using story and narrative within games can increase our enjoyment of them. I &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 09: Don&#8217;t Count Your Cognitions Until They Hatch</title>
	<link>https://cognitivegamer.com/podcast/episode-09-dont-count-your-cognitions-until-they-hatch/</link>
	<pubDate>Sat, 14 Oct 2017 15:20:31 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=199</guid>
	<description><![CDATA[Kids can learn a lot by playing games. In this episode I talk with Dr. Jennifer Blessing about the skills that children learn by playing games, such as turn taking, goal setting, and number sense. Game References Candyland, Chutes and &#8230; <a href="https://cognitivegamer.com/podcast/episode-09-dont-count-your-cognitions-until-they-hatch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Kids can learn a lot by playing games. In this episode I talk with Dr. Jennifer Blessing about the skills that children learn by playing games, such as turn taking, goal setting, and number sense. Game References Candyland, Chutes and &#8230; Continue re]]></itunes:subtitle>
	<content:encoded><![CDATA[Kids can learn a lot by playing games. In this episode I talk with Dr. Jennifer Blessing about the skills that children learn by playing games, such as turn taking, goal setting, and number sense. Game References Candyland, Chutes and &#8230; <a href="https://cognitivegamer.com/podcast/episode-09-dont-count-your-cognitions-until-they-hatch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/199/episode-09-dont-count-your-cognitions-until-they-hatch.mp3" length="13723709" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Kids can learn a lot by playing games. In this episode I talk with Dr. Jennifer Blessing about the skills that children learn by playing games, such as turn taking, goal setting, and number sense. Game References Candyland, Chutes and &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:08</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Kids can learn a lot by playing games. In this episode I talk with Dr. Jennifer Blessing about the skills that children learn by playing games, such as turn taking, goal setting, and number sense. Game References Candyland, Chutes and &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 08: Go Search, Young Game Player!</title>
	<link>https://cognitivegamer.com/podcast/episode-08-go-search-young-game-player/</link>
	<pubDate>Thu, 21 Sep 2017 12:07:30 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=189</guid>
	<description><![CDATA[Games can be thought of as solving one big problem: How do I win? Cognitive psychologists think about problem solving in terms of a search process, how to get from your current state to a goal state. I discuss what &#8230; <a href="https://cognitivegamer.com/podcast/episode-08-go-search-young-game-player/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Games can be thought of as solving one big problem: How do I win? Cognitive psychologists think about problem solving in terms of a search process, how to get from your current state to a goal state. I discuss what &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[Games can be thought of as solving one big problem: How do I win? Cognitive psychologists think about problem solving in terms of a search process, how to get from your current state to a goal state. I discuss what &#8230; <a href="https://cognitivegamer.com/podcast/episode-08-go-search-young-game-player/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/189/episode-08-go-search-young-game-player.mp3" length="8254922" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Games can be thought of as solving one big problem: How do I win? Cognitive psychologists think about problem solving in terms of a search process, how to get from your current state to a goal state. I discuss what &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>16:45</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Games can be thought of as solving one big problem: How do I win? Cognitive psychologists think about problem solving in terms of a search process, how to get from your current state to a goal state. I discuss what &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 07 : That Blows Chunks: Increasing Working Memory</title>
	<link>https://cognitivegamer.com/podcast/episode-07-that-blows-chunks-increasing-working-memory/</link>
	<pubDate>Thu, 24 Aug 2017 00:02:52 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=180</guid>
	<description><![CDATA[One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: &#8230; <a href="https://cognitivegamer.com/podcast/episode-07-that-blows-chunks-increasing-working-memory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: &#8230; Continue rea]]></itunes:subtitle>
	<content:encoded><![CDATA[One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: &#8230; <a href="https://cognitivegamer.com/podcast/episode-07-that-blows-chunks-increasing-working-memory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/180/episode-07-that-blows-chunks-increasing-working-memory.mp3" length="8587826" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>17:26</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 06: Cognitive Gamer Cognalysis: Pandemic</title>
	<link>https://cognitivegamer.com/podcast/episode-06-cognitive-gamer-cognalysis-pandemic/</link>
	<pubDate>Fri, 11 Aug 2017 02:37:45 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=172</guid>
	<description><![CDATA[I consider the popular board game Pandemic from a number of different angles. What makes it an interesting game, cognitively speaking? I touch on decision making, attention, cooperation, and also the Legacy and iPad versions. Game References Burgle Bros, Mechs &#8230; <a href="https://cognitivegamer.com/podcast/episode-06-cognitive-gamer-cognalysis-pandemic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[I consider the popular board game Pandemic from a number of different angles. What makes it an interesting game, cognitively speaking? I touch on decision making, attention, cooperation, and also the Legacy and iPad versions. Game References Burgle Bros,]]></itunes:subtitle>
	<content:encoded><![CDATA[I consider the popular board game Pandemic from a number of different angles. What makes it an interesting game, cognitively speaking? I touch on decision making, attention, cooperation, and also the Legacy and iPad versions. Game References Burgle Bros, Mechs &#8230; <a href="https://cognitivegamer.com/podcast/episode-06-cognitive-gamer-cognalysis-pandemic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/172/episode-06-cognitive-gamer-cognalysis-pandemic.mp3" length="8124101" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[I consider the popular board game Pandemic from a number of different angles. What makes it an interesting game, cognitively speaking? I touch on decision making, attention, cooperation, and also the Legacy and iPad versions. Game References Burgle Bros, Mechs &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>16:28</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[I consider the popular board game Pandemic from a number of different angles. What makes it an interesting game, cognitively speaking? I touch on decision making, attention, cooperation, and also the Legacy and iPad versions. Game References Burgle Bros, Mechs &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 05: (I Can’t Get No) Satisficing</title>
	<link>https://cognitivegamer.com/podcast/episode-05-i-cant-get-no-satisficing/</link>
	<pubDate>Wed, 02 Aug 2017 03:22:45 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=165</guid>
	<description><![CDATA[Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as &#8230; <a href="https://cognitivegamer.com/podcast/episode-05-i-cant-get-no-satisficing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as &#8230; Continue re]]></itunes:subtitle>
	<content:encoded><![CDATA[Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as &#8230; <a href="https://cognitivegamer.com/podcast/episode-05-i-cant-get-no-satisficing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/165/episode-05-i-cant-get-no-satisficing.mp3" length="8623562" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>17:31</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 04: Shall We Play a Game? Rise of the Machines</title>
	<link>https://cognitivegamer.com/podcast/episode-04-shall-we-play-a-game-rise-of-the-machines/</link>
	<pubDate>Thu, 20 Jul 2017 20:02:27 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=158</guid>
	<description><![CDATA[For about as long as there have been computers, there have been computer programs that play games. This episode considers some of the history of game playing computers, and how that has shed light on the nature of human intelligence. &#8230; <a href="https://cognitivegamer.com/podcast/episode-04-shall-we-play-a-game-rise-of-the-machines/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[For about as long as there have been computers, there have been computer programs that play games. This episode considers some of the history of game playing computers, and how that has shed light on the nature of human intelligence. &#8230; Continue rea]]></itunes:subtitle>
	<content:encoded><![CDATA[For about as long as there have been computers, there have been computer programs that play games. This episode considers some of the history of game playing computers, and how that has shed light on the nature of human intelligence. &#8230; <a href="https://cognitivegamer.com/podcast/episode-04-shall-we-play-a-game-rise-of-the-machines/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/158/episode-04-shall-we-play-a-game-rise-of-the-machines.mp3" length="9170586" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[For about as long as there have been computers, there have been computer programs that play games. This episode considers some of the history of game playing computers, and how that has shed light on the nature of human intelligence. &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:39</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[For about as long as there have been computers, there have been computer programs that play games. This episode considers some of the history of game playing computers, and how that has shed light on the nature of human intelligence. &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 03: Attention, Please! The Role of Attention in Playing Games</title>
	<link>https://cognitivegamer.com/podcast/episode-03-attention-please-the-role-of-attention-in-playing-games/</link>
	<pubDate>Mon, 10 Jul 2017 14:20:42 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=154</guid>
	<description><![CDATA[You need to have focused attention while playing games. If you don’t, you might miss a critical move in a board game, or totally miss that other player about to blast you in Call of Duty. This episode considers how &#8230; <a href="https://cognitivegamer.com/podcast/episode-03-attention-please-the-role-of-attention-in-playing-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[You need to have focused attention while playing games. If you don’t, you might miss a critical move in a board game, or totally miss that other player about to blast you in Call of Duty. This episode considers how &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[You need to have focused attention while playing games. If you don’t, you might miss a critical move in a board game, or totally miss that other player about to blast you in Call of Duty. This episode considers how &#8230; <a href="https://cognitivegamer.com/podcast/episode-03-attention-please-the-role-of-attention-in-playing-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/154/episode-03-attention-please-the-role-of-attention-in-playing-games.mp3" length="8991993" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[You need to have focused attention while playing games. If you don’t, you might miss a critical move in a board game, or totally miss that other player about to blast you in Call of Duty. This episode considers how &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:17</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[You need to have focused attention while playing games. If you don’t, you might miss a critical move in a board game, or totally miss that other player about to blast you in Call of Duty. This episode considers how &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 02: Now You See It, Now You Still Do: The Use of Visual Imagery in Memory</title>
	<link>https://cognitivegamer.com/podcast/episode-02-now-you-see-it-now-you-still-do-the-use-of-visual-imagery-in-memory/</link>
	<pubDate>Thu, 29 Jun 2017 03:38:53 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=120</guid>
	<description><![CDATA[Visual memory has a different character than verbal memory. This episode examines the nature of our visual memory, and how it is used in such games as Tetris, Carcassonne, and any game that has a map that your character must &#8230; <a href="https://cognitivegamer.com/podcast/episode-02-now-you-see-it-now-you-still-do-the-use-of-visual-imagery-in-memory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[Visual memory has a different character than verbal memory. This episode examines the nature of our visual memory, and how it is used in such games as Tetris, Carcassonne, and any game that has a map that your character must &#8230; Continue reading &#85]]></itunes:subtitle>
	<content:encoded><![CDATA[Visual memory has a different character than verbal memory. This episode examines the nature of our visual memory, and how it is used in such games as Tetris, Carcassonne, and any game that has a map that your character must &#8230; <a href="https://cognitivegamer.com/podcast/episode-02-now-you-see-it-now-you-still-do-the-use-of-visual-imagery-in-memory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/120/episode-02-now-you-see-it-now-you-still-do-the-use-of-visual-imagery-in-memory.mp3" length="8797113" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Visual memory has a different character than verbal memory. This episode examines the nature of our visual memory, and how it is used in such games as Tetris, Carcassonne, and any game that has a map that your character must &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:11</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[Visual memory has a different character than verbal memory. This episode examines the nature of our visual memory, and how it is used in such games as Tetris, Carcassonne, and any game that has a map that your character must &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 01: You Must Remember This: The Use of Activation in Game Playing</title>
	<link>https://cognitivegamer.com/podcast/episode-01-you-must-remember-this-the-use-of-activation-in-game-playing/</link>
	<pubDate>Wed, 21 Jun 2017 13:33:16 +0000</pubDate>
	<dc:creator><![CDATA[Stephen Blessing]]></dc:creator>
	<guid isPermaLink="false">http://cognitivegamer.com/?post_type=podcast&#038;p=81</guid>
	<description><![CDATA[How verbal items are stored in long term affect how they are retrieved. This in turn affects how we play a fair number of games, as they require retrieval of items from long term memory. In particular, I consider such &#8230; <a href="https://cognitivegamer.com/podcast/episode-01-you-must-remember-this-the-use-of-activation-in-game-playing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
	<itunes:subtitle><![CDATA[How verbal items are stored in long term affect how they are retrieved. This in turn affects how we play a fair number of games, as they require retrieval of items from long term memory. In particular, I consider such &#8230; Continue reading &#8594;]]></itunes:subtitle>
	<content:encoded><![CDATA[How verbal items are stored in long term affect how they are retrieved. This in turn affects how we play a fair number of games, as they require retrieval of items from long term memory. In particular, I consider such &#8230; <a href="https://cognitivegamer.com/podcast/episode-01-you-must-remember-this-the-use-of-activation-in-game-playing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
	<enclosure url="https://cognitivegamer.com/podcast-download/81/episode-01-you-must-remember-this-the-use-of-activation-in-game-playing.mp3" length="13624189" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How verbal items are stored in long term affect how they are retrieved. This in turn affects how we play a fair number of games, as they require retrieval of items from long term memory. In particular, I consider such &#8230; Continue reading &#8594;]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:06</itunes:duration>
	<itunes:author><![CDATA[Stephen Blessing]]></itunes:author>	<googleplay:description><![CDATA[How verbal items are stored in long term affect how they are retrieved. This in turn affects how we play a fair number of games, as they require retrieval of items from long term memory. In particular, I consider such &#8230; Continue reading &#8594;]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>
	</channel>
</rss>
