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Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as satisficing.
Backgammon, Indulgence Research References
Blessing, S. B., & Ross, B. H. (1996). Content effects in problem categorization and problem solving. . Journal of Experimental Psychology: Learning, Memory, and Cognition, 22, 792-810
Griggs, R. A., & Cox, J. R. (1982). The elusive thematic‐materials effect in Wason’s selection task. . British Journal of Psychology, 73, 407-420
Simon, H. A. (1947). Administrative Behavior: A Study of Decision-making Processes in Administrative Organization. New York: Macmillan.
Wason, P. C. (1968). Reasoning about a rule. . The Quarterly Journal of Experimental Psychology, 20, 273-281