Cognitive Gamer
Episode 05: (I Can’t Get No) Satisficing
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Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as satisficing.
Game References
Backgammon , Indulgence
Research References
Blessing, S. B., & Ross, B. H. (1996). Content effects in problem categorization and problem solving. Journal of Experimental Psychology: Learning, Memory, and Cognition , 22 , 792-810 .
Griggs, R. A., & Cox, J. R. (1982). The elusive thematic‐materials effect in Wason’s selection task. British Journal of Psychology , 73 , 407-420 .
Simon, H. A. (1947). Administrative Behavior: A Study of Decision-making Processes in Administrative Organization. New York: Macmillan .
Wason, P. C. (1968). Reasoning about a rule. The Quarterly Journal of Experimental Psychology , 20 , 273-281 .