Visual memory has a different character than verbal memory. This episode examines the nature of our visual memory, and how it is used in such games as Tetris, Carcassonne, and any game that has a map that your character must navigate.
Assassins Creed, Asteroids, Breakout, Carcassonne, DixIt, Horizon Zero Dawn, Pandemic, Patchwork, Risk, Super Mario Brothers, Tetris, Tsuro, Watch Dogs 2
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