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Episode 06: Cognitive Gamer Cognalysis: Pandemic

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http://cognitivegamer.com/podcast-player/172/episode-06-cognitive-gamer-cognalysis-pandemic.mp3

Download file | Play in new window | Duration: 16:28 | Recorded on August 10, 2017 | Download transcript

I consider the popular board game Pandemic from a number of different angles. What makes it an interesting game, cognitively speaking? I touch on decision making, attention, cooperation, and also the Legacy and iPad versions.

Game References

Burgle Bros, Mechs vs. Minions, Pandemic, Pandemic Legacy

Research References

Daviau, R. & Leacock, M. (2017), The Making of ‘Pandemic Legacy,’ GDC 2017.

Schank, R. C. (1995). Tell Me a Story: Narrative and Intelligence. Evanston, IL: Northwestern University Press.

Sherif, M. (1961). Intergroup Conflict and Cooperation: The Robbers Cave Experiment. Toronto: York University.

Treisman, A. M., & Gelade, G. (1980). A feature-integration theory of attention. Cognitive Psychology, 12, 97-136.

Tagged Attention, cognalysis, pandemic, satisficing | Leave a reply

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cognitive_gamerCognitive Gamer@cognitive_gamer·
26 Feb

With my love of puzzles, this is way cool!
https://t.co/wzpFUEXrqj

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cognitive_gamerCognitive Gamer@cognitive_gamer·
19 Dec

First game with the new Azul upgrade, acrylic templates by @BoardGameBoost. Very nice! And, I won!

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cognitive_gamerCognitive Gamer@cognitive_gamer·
23 Aug

Fun first game of QE by @BGTables awesome production value, clever twist on auctions (unlimited money!)

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cognitive_gamerCognitive Gamer@cognitive_gamer·
15 Aug

Just finished doing @sparkfun Prototype HARP puzzle. It was so cool and fun. Really creative! If you love innovative puzzles, have some computer and electronic skills (simple soldering), check it out! It's been out for a while, so stock is limited at this point--it's worth it!

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cognitive_gamerCognitive Gamer@cognitive_gamer·
5 Aug

Splendor!

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