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The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it belongs.
Game References
Assassins Creed, Dungeons and Dragons, El Grande, God of War, Incan Gold, Last of Us, Lords of Hellas, Risk, Rising Sun, Small World, Watch Dogs
Research References
Englestein, G. GameTek Classic 163 – Theme, Mechanics, Experience
http://ludology.libsyn.com/gametek-classic-163-theme-mechanics-experience
Tversky, A., & Kahneman, D. (1974). Judgment under uncertainty: Heuristics and biases. Science, 185(4157), 1124-1131.