Episode 17: Represent!

The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it belongs.

Game References

Assassins Creed, Dungeons and Dragons, El Grande, God of War, Incan Gold, Last of Us, Lords of Hellas, Risk, Rising Sun, Small World, Watch Dogs

Research References

Englestein, G. GameTek Classic 163 – Theme, Mechanics, Experience

http://ludology.libsyn.com/gametek-classic-163-theme-mechanics-experience

Tversky, A., & Kahneman, D. (1974). Judgment under uncertainty: Heuristics and biases. Science185(4157), 1124-1131.

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