Episode 27: Mental Models

If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of mental models in this podcast.

Game References

Boon, Briscola Chiamata, Cyberpunk 2077, Filler, Sheepshead

Research References

Gentner, D., & Stevens, A. L. (Eds.). (2014). Mental models. Psychology Press.

Johnson-Laird, P. N. (1983). Mental models: Towards a cognitive science of language, inference, and consciousness (No. 6). Harvard University Press.

Kaiser, M. K., McCloskey, M., & Proffitt, D. R. (1986). Development of intuitive theories of motion: Curvilinear motion in the absence of external forces. Developmental Psychology, 22(1), 67-71.

Meyer, D., Leventhal, H., & Gutmann, M. (1985). Common-sense models of illness: the example of hypertension. Health psychology4(2), 115-135.

Nussbaum, J. (1979). Children’s conceptions of the earth as a cosmic body: A cross age study. Science education63(1), 83-93.

https://en.wikipedia.org/wiki/Ace-Ten_games

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