Episode 15: The Malleability of Memory

Cognitive Gamer
Cognitive Gamer
Episode 15: The Malleability of Memory
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Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss these experiments and what it means for games.

Game References

Aeon’s End, Assassins Creed, Clue, Dominion, Fury of Dracula, Letters from Whitechapel, Monikers, Outburst, Sherlock Holmes Consulting Detective, Sleuth, The Stanley Parable, Taboo

Research References

Jacoby, L. L., Kelley, C., Brown, J., & Jasechko, J. (1989). Becoming famous overnight: Limits on the ability to avoid unconscious influences of the past. Journal of Personality and Social Psychology, 56, 326-338.

Loftus, E. F., & Palmer, J. C. (1974). Reconstruction of automobile destruction: An example of the interaction between language and memory. Journal of verbal learning and verbal behavior13(5), 585-589.

Roediger H. L.III, McDermott K. B. (1995). Creating false memories: Remembering words not presented in lists. Journal of Experimental Psychology: Learning, Memory, and Cognition, 21, 803–814. doi:10.1037/0278-7393.21.4.803

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