What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the designer’s point of view.
Assassin’s Creed, Atari 2600, Catan, Fresco, Horizon Zero Dawn, Nintendo Wii, Pandemic, PS4, Scythe, Terraforming Mars, Ticket to Ride
Lindsay, P. & Norman, D. A. (1972). Human information processing; An introduction to psychology. Academic Press, New York.
Norman, D. (1988). The Design of Everyday Things. Basic Books, New York.
Selinker, M. (2011). The Kobold Guide to Board Game Design. Open Design.