Episode 13: The Psychology and Design of Everyday Games

Cognitive Gamer
Cognitive Gamer
Episode 13: The Psychology and Design of Everyday Games
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What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the designer’s point of view.

Game References

Assassin’s Creed, Atari 2600, Catan, Fresco, Horizon Zero Dawn, Nintendo Wii, Pandemic, PS4, Scythe, Terraforming Mars, Ticket to Ride

Research References

Lindsay, P. & Norman, D. A. (1972). Human information processing; An introduction to psychology. Academic Press, New York.

Norman, D. (1988). The Design of Everyday Things. Basic Books, New York.

Selinker, M. (2011). The Kobold Guide to Board Game Design. Open Design.

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